Chess glossary
Every chess word explained in one simple sentence, with a picture of the position so you can see it too.
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File
BasicsA column of squares running from your side to the opponent's, named a to h.
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Rank
BasicsA row of squares running left to right, numbered 1 to 8.
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Centre
BasicsThe four middle squares d4, e4, d5, e5 β the most valuable ground.
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Development
StrategyBringing knights and bishops off the back rank into active squares.
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Castling
RulesA double move: the king travels two squares and the rook hops over him.
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En passant
RulesA pawn that jumps two squares past an enemy pawn can be captured as if it moved one.
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Promotion
RulesA pawn reaching the last rank becomes a queen, rook, bishop or knight.
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Check
RulesThe king is attacked and the attack must be answered immediately.
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Checkmate
RulesThe king is in check and there is no legal escape. Game over.
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Stalemate
RulesThe side to move has no legal move but is NOT in check β the game is drawn.
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Fork
TacticsOne piece attacks two or more enemy pieces at the same time.
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Pin
TacticsA piece cannot move because a more valuable piece stands behind it.
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Skewer
TacticsA pin in reverse: the valuable piece is in front and must move, losing the one behind.
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Discovered attack
TacticsMoving one piece uncovers an attack from the piece behind it.
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Blunder
BasicsA move that loses material or the game β usually because a threat was missed.
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Material
StrategyThe total value of your pieces: pawn 1, knight and bishop 3, rook 5, queen 9.
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Tempo
StrategyA single move counted as time. Winning a tempo means gaining a free move.
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Open file
StrategyA file with no pawns on it β perfect for rooks.
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Passed pawn
StrategyA pawn with no enemy pawns able to stop it from promoting.
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Opposition
StrategyKings facing each other with one square between: the side NOT to move is better.